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While the main game in the Flash and console versions draws heavily from Metal Slug and Gunstar Heroes, here you can feel the influence of Missile Command, Frogger, and Breakout.
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In short, the graphical style really adds to the gaming experience.Īs in the full Alien Hominid, there's also a real deference to, and understanding of, classic arcade themes. Similar to the likes of Jet Set Radio and Paper Mario, the visual imagination draws you in, amuses and dazzles you.
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The individual graphical style is also beautifully replicated on the Nokia 6600, complete with smudgy crayon coloring, those stylized Chuck Jones-esque backgrounds of crooked silhouetted cityscapes, and the cool little characters, seemingly wrenched from some cutting-edge graphic novel. Sounds like a quick cash in, but each game is finely tuned, with perfect controls and fun objectives. Did we mention the surreal humor thing?Īnd that's it. The final challenge involves moving a seesaw around in order to help a bouncing fat boy collect sweets. With stage three, the alien must run across a four-lane freeway, collecting parts of his spaceship before running back. Occasionally, power-ups come over, which either slow the bombs down (good), or reverse your controls (bad). Stage two has you moving the alien left and right while catching bombs that are being tossed over a wall at you by FBI operatives. In stage one, your ship is on an unavoidable descent and you simply have to hit the 5 key to drop bombs on the city below, clearing a path for a safe landing. The main blast-'em-up component may be gone, but the anarchic, surreal humor certainly remains, as does the does the original backstory-an alien crash-lands on Earth and must fight to get his UFO back. It is, in fact, a collection of four minigames inspired by the dozens of unlockable minigames in the console versions. It does a nice job with the material as long as it lasts, though.
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To call this collection of simple Java minigames a port would be a little flattering. And now all that crayon-colored extraterrestrial fun is coming to mobile phones. The original Flash version of this brilliant scrolling shooter, with its frenzied attack waves and lovely hand-drawn, hand-animated graphics, has been downloaded almost 10 million times-enough to gain the publisher support for the rewritten and hugely ambitious console conversions. Alien Hominid is a-perhaps the-shining example. It's always heartening when an independently produced game manages to clamber out of the Internet community and, through sheer brilliance alone, become a mainstream success.
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